The FIFA example is terrible because they should've never been made in the first place.įor me, I always get flashbacks to Crackdown 2. Tue 28th Mar It really boils down to how they use the previous assets.For now, all we can do is wait until we get the game in our own hands and try it, and the bottom line will be whether each player is satisfied with the end product. Now, the demo didn't answer some of my own questions: 1) Are there real, themed dungeons with actual bosses this time around? 2) Is the variety of overworld monsters better and more varied than the Moblin-centric groups we had in BotW? 3) Will there be some of the classic items from past Zeldas such as the Boots for exploring underwater (as for the Hookshot, that Ascend ability pretty much renders it redundant, it would seem)? It also left me with one big new question: For all its novelty, is there too much focus on Fuse and new mechanics here as opposed to new material (locations, dungeons, enemies, etc.) and storyline? But to accuse Nintendo of releasing glorified DLC here is woefully premature and doesn't take into account all the mechanics shown in the demo that would have required extensive changes to the original's code. As for art direction, it wouldn't make sense to radically alter it for a story continuation featuring the same Link. The same goes for Hyrule the map may look the same at first glance, but remember it was an ENORMOUS map in BotW, so the potential for changes on the surface is obvious. How much time has passed? No way to tell so far, but expecting some radical change to the overworld map was just unrealistic if you revisit a place in real life you haven't been to in years, it may appear the same topographically, but a lot could have changed in terms of construction, new roads and subdivisions, and so on. To those of you concerned about the map appearing to be too similar to BotW, first off, please consider this is the same Link and the same Hyrule that was featured in BotW.
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